Some PC ports come out magnificently, but some for example, “Batman: Arkham Knight,” come out as a mess. Once the game became available to purchase, people noticed it was in bad shape and as of now, Warner Bros. confirmed it’s working on it.
The game’s community manager released a brief statement on the official forums:
We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.
We’ll update this thread when we’ve got more info to share.”
PC ports can be a nightmare because gamers could be using a certain graphics card manufacturer which may not be compatible with the game itself. In the past, ATI owners have been screwed over because just because they have an ATI card, and the same thing goes toward Nvidia owners. In this case though, both groups are reporting significant performance issues. Doesn’t matter how powerful your machine is, “Arkham Knight” is still going to act screwy.
Here’s a video from Rock Paper Shotgun illustrating some of the issues:
This is absolutely abhorrent. The frame rate drops so many times, causing the game to stutter. The frame rate is also locked to 30 frames per second (FPS) so PC players won’t be able to enjoy the glory of the game game at 60 fps (unless you’re savvy enough to modify a certain INI file).
Because of this sticky situation, this is making Steam’s refund option shine brighter than ever; this system was built for situations like this. In the past, if you purchased a game and it didn’t run properly, you just screwed yourself ever. But now, all you have to do is make a few clicks and presto change-o! You have your money back. Glorious, isn’t it?
But seriously, it bothers me so much that Rocksteady pushed this game back twice in a row, yet this broken release still occurred. Every developer needs to take PC gaming as seriously as it did before the rise of the console. PC gamers are becoming more and more ubiquitous, and thus they must step their game up to meet the demands that are being made. Since refunds became an option for players, the developers have less power. They can’t hold our money hostage anymore, they’re messing with their own profits when they release a glitched game.
To avoid a mess like this, developers and publishers have two options: they can either do this the easy way (make a proper game for console gamers and PC gamers) or the hard way (lose money because the game wasn’t made correctly). It needs to be fixed. All in all, Warner Bros. has a fair amount of work to do. Between us, I suggest the developers take latter option.