Stuff from the series we want to see made even more awesome in the Zelda Wii U gameplay to make a truly modern Zelda.
For me, a Nintendo console doesn’t really become a Nintendo console until it lands a Zelda game. So sorry, Wii U: three years in, and you’re not a real boy…er, console yet, and you won’t be till sometime next year.
But The Legend of Zelda Wii U is coming! I watch the trailers and scant open-world gameplay footage over and over, and I think about what it will be like. While we’re certain to get some brand new elements in what Shigeru Miyamoto and Eiji Aonuma keep saying is going to be a revolutionary game, it’s safe to say Zelda is nothing if not iterative. Let’s take a look back at some of our favorite things from Zelda games past, and how we hope Nintendo is translating them for the future!
Environmental effects: Earth! Fire! Wind! Water! Heart?
Zelda has often let us toy with weather and environmental effects. Changing wind in Wind Waker to get around from island to island. Or who can forget playing the Song of Storms in Ocarina of Time to get down that creepy well in Kakariko Village. Fire and ice arrows were huge for both combat and puzzle solving in several games.
I’d love for Zelda Wii U to take this to the next level: Brush fires in fields to open secret passages, freezing lakes and rivers to create bridges (let the player be the one to decide when Zora’s Domain needs to chill out), calling the rain to quench flaming opponents. Let fire have a consistent effect on materials (i.e. ALL hay can burn or ALL ice can melt.) Past games often localized these effects to the immediate region but I’d love for Link to have the power to make BIG complex, shifts to the world.
Limited processing power of the Gamecube and Wii likely held Link back from making the cool dynamic shifts but on the fly weather changes and environment effects are must-haves for our next outing into Hyrule.